Split/Second - 2010

BlackRock Studio - 360/PS3/PC


- Produced high quality environment assets to tight deadlines
- Took ownership of "powerplay" assets across all environments including modelling, texturing, animation preparation and optimisation
- Created environment assets for "powerplays" including original and destroyed states
- Created advanced next gen shaders using our in house content creation tools
- Communicated with animators to create assets to suite specific needs with each asset
- Communicated with designers to discuss powerplay game play mechanics
- Bug fixing and optimization tasks